Textural Composition: Aesthetics, Techniques, and Spatialization for High-Density Loudspeaker Arrays

被引:6
作者
Hagan, Kerry L. [1 ]
机构
[1] Univ Limerick, Digital Media & Arts Res Ctr, CS 2011, Limerick, Ireland
关键词
SOUND DIFFUSION; PERFORMANCE; INTERVIEW;
D O I
10.1162/COMJ_a_00395
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This article documents a personal journey of compositional practice that led to the necessity for working with high-density loudspeaker arrays (HDLAs). I work with textural composition, an approach to composing real-time computer music arising from acousmatic and stochastic principles in the form of a sound metaobject. Textural composition depends upon highly mobile sounds without the need for trajectory-based spatialization procedures. In this regard, textural composition is an intermediary aestheticbetween tape music and real-time computer music, between sound objects and soundscape, and between point-source and trajectory-based, mimetic spatialization. I begin with the aesthetics of textural composition, including the musical and sonic spaces it needs to inhabit. I then detail the techniques I use to create textures for this purpose. I follow with the spatialization technique I devised that supports the aesthetic requirements. Finally, I finish with an example of an exception to my techniques, one where computational requirements and the HDLA required me to create a textural composition without my real-time strategies.
引用
收藏
页码:34 / 45
页数:12
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