Towards Believable Resource Gathering Behaviours in Real-time Strategy Games with a Memetic Ant Colony System

被引:6
作者
Chen, Xianshun [1 ]
Ong, Yew Soon [1 ]
Feng, Liang [1 ]
Lim, Meng Hiot [2 ]
Chen, Caishun [1 ]
Ho, Choon Sing [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Engn, MultiplAtfortn Game Innovat Ctr MAGIC, Singapore 639798, Singapore
[2] Nanyang Technol Univ, Sch Elect & Electron Engn, Singapore, Singapore
来源
17TH ASIA PACIFIC SYMPOSIUM ON INTELLIGENT AND EVOLUTIONARY SYSTEMS, IES2013 | 2013年 / 24卷
基金
新加坡国家研究基金会;
关键词
Memetic Computing; Ant Colony; Resource Gathering; Path Finding; AGENTS;
D O I
10.1016/j.procs.2013.10.037
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, the resource gathering problem in real-time strategy (RTS) games, is modeled as a path-finding problem where game agents responsible for gathering resources, also known as harvesters, are only equipped with the knowledge of its immediate surroundings and must gather knowledge about the dynamics of the navigation graph that it resides on by sharing information and cooperating with other agents in the game environment. This paper proposed the conceptual modeling of a memetic ant colony system (MACS) for believable resource gathering in RTS games. In the proposed MACS, the harvester's path-finding and resource gathering knowledge captured are extracted and represented as memes, which are internally encoded as state transition rules (memotype), and externally expressed as ant pheromone on the graph edge (sociotype). Through the inter-play between the memetic evolution and ant colony, harvesters as memetic automatons spawned from an ant colony are able to acquire increasing level of capability in exploring complex dynamic game environment and gathering resources in an adaptive manner, producing consistent and impressive resource gathering behaviors. (C) 2013 The Authors. Published by Elsevier B.V.
引用
收藏
页码:143 / 151
页数:9
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