Applying Serious Games and Machine Learning for Cognitive Training and Screening: the COGNIPLAT Approach

被引:7
作者
Goumopoulos, Christos [1 ]
Skikos, Georgios [1 ]
Karapapas, Christos [1 ]
Frounta, Maria [2 ]
Koumanakos, Georgios [2 ]
机构
[1] Univ Aegean, Informat & Commun Syst Engn Dept, Mitilini, Greece
[2] Frontida Zois, Achaia, Greece
来源
25TH PAN-HELLENIC CONFERENCE ON INFORMATICS WITH INTERNATIONAL PARTICIPATION (PCI2021) | 2021年
关键词
cognitive impairment; serious games; human-centered design; machine learning; elderly; IMPAIRMENT; PROGRESSION; TOOL;
D O I
10.1145/3503823.3503835
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The application of serious games as a means of cognitive rehabilitation has become particularly popular in the field of medicine in recent years. Contemporary literature appears to be encouraging on applying cognitive intervention programs to elderly people with the utility of innovative gaming platforms, as research has shown that serious games can strengthen cognitive functions. In this work the COGNIPLAT game platform is presented that consists of serious games that were designed to enhance cognitive functions through different training exercises. A human-centered design approach for the design of the game screens was followed targeting a high usability and acceptability. In addition, machine learning algorithms were applied to train models based on performance data collected from the gaming platform. These models serve as a cognitive screening tool to discriminate healthy from cognitive impaired individuals. An evaluation pilot study took place in order to assess the COGNIPLAT platform in terms of technology acceptance and cognitive efficacy. In the latter case both the cognitive training results and the accuracy of cognitive screening are reported. The sample of the study consisted of 10 seniors living in the community, aged 65-90 (mean 76.1 +/- 7.9). The intervention consisted of 12 30-minute sessions, which took place over a period of 12 weeks. Measurements of cognitive functions (abstraction, attention, concentration, delayed recall, executive functions, language, memory, orientation and visuospatial) were carried out before and immediately after the intervention for comparison.
引用
收藏
页码:63 / 68
页数:6
相关论文
共 18 条
[1]   Cognitive impairment and cardiovascular diseases in the elderly. A heart-brain continuum hypothesis [J].
Abete, Pasquale ;
Della-Morte, David ;
Gargiulo, Gaetano ;
Basile, Claudia ;
Langellotto, Assunta ;
Galizia, Gianluigi ;
Testa, Gianluca ;
Canonico, Vincenzo ;
Bonaduce, Domenico ;
Cacciatore, Francesco .
AGEING RESEARCH REVIEWS, 2014, 18 :41-52
[2]  
[Anonymous], COGNIPLAT PROJECT
[3]  
Brooke J., 1996, Usability Eval. Ind., V189, P4, DOI DOI 10.1201/9781498710411-35
[4]   User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design [J].
Brox, Ellen ;
Konstantinidis, Stathis Th ;
Evertsen, Gunn .
JMIR SERIOUS GAMES, 2017, 5 (01)
[5]   Technology-based cognitive training and rehabilitation interventions for individuals with mild cognitive impairment: a systematic review [J].
Ge, Shaoqing ;
Zhu, Zheng ;
Wu, Bei ;
McConnell, Eleanor S. .
BMC GERIATRICS, 2018, 18
[6]   An Ontology based Game Platform for Mild Cognitive Impairment Rehabilitation [J].
Goumopoulos, Christos ;
Igoumenakis, Ioannis .
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE), 2020, :130-141
[7]   The prevalence and progression of mild cognitive impairment among clinic and community populations: a systematic review and meta-analysis [J].
Hu, Chengping ;
Yu, Donghai ;
Sun, Xirong ;
Zhang, Ming ;
Wang, Lin ;
Qin, Hongyun .
INTERNATIONAL PSYCHOGERIATRICS, 2017, 29 (10) :1595-1608
[8]   Mild Cognitive Impairment Detection Using Machine Learning Models Trained on Data Collected from Serious Games [J].
Karapapas, Christos ;
Goumopoulos, Christos .
APPLIED SCIENCES-BASEL, 2021, 11 (17)
[9]  
Kramer AF, 2004, J GERONTOL A-BIOL, V59, P940
[10]  
Leduc-McNiven K, 2018, Research and Review Insights, V2, DOI DOI 10.15761/RRI.1000128