Engaging Environments Enhance Motor Skill Learning in a Computer Gaming Task

被引:36
作者
Lohse, Keith R. [1 ]
Boyd, Lara A. [2 ]
Hodges, Nicola J. [3 ]
机构
[1] Auburn Univ, Sch Kinesiol, 301 Wire Rd, Auburn, AL 36830 USA
[2] Univ British Columbia, Dept Phys Therapy, Vancouver, BC V5Z 1M9, Canada
[3] Univ British Columbia, Sch Kinesiol, Vancouver, BC V5Z 1M9, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
motor learning; video games; engagement; motivation; MEMORY; PERFORMANCE; ACTIVATION; ENGAGEMENT; MODULATION; MOTIVATION; FRAMEWORK; BENEFITS; SESSIONS; STROKE;
D O I
10.1080/00222895.2015.1068158
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Engagement during practice can motivate a learner to practice more, hence having indirect effects on learning through increased practice. However, it is not known whether engagement can also have a direct effect on learning when the amount of practice is held constant. To address this question, 40 participants played a video game that contained an embedded repeated sequence component, under either highly engaging conditions (the game group) or mechanically identical but less engaging conditions (the sterile group). The game environment facilitated retention over a 1-week interval. Specifically, the game group improved in both speed and accuracy for random and repeated trials, suggesting a general motor-related improvement, rather than a specific influence of engagement on implicit sequence learning. These data provide initial evidence that increased engagement during practice has a direct effect on generalized learning, improving retention and transfer of a complex motor skill.
引用
收藏
页码:172 / 182
页数:11
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