MPEG Immersive Video Coding Standard

被引:63
作者
Boyce, Jill M. [1 ]
Dore, Renaud [2 ]
Dziembowski, Adrian [3 ]
Fleureau, Julien [2 ]
Jung, Joel [4 ]
Kroon, Bart [5 ]
Salahieh, Basel [6 ]
Vadakital, Vinod Kumar Malamal [7 ]
Yu, Lu [8 ]
机构
[1] Intel Corp, Hillsboro, OR 97124 USA
[2] Interdigital, F-35576 Cesson Sevigne, France
[3] Poznan Univ Tech, Inst Multimedia Telecommun, PL-60965 Poznan, Poland
[4] Tencent MediaLab, Palo Alto, CA 94306 USA
[5] Philips Res Eindhoven, NL-5656 AE Eindhoven, Netherlands
[6] Intel Corp, Santa Clara, CA 95054 USA
[7] Nokia Technologies, Tampere 33100, Finland
[8] Zhejiang Univ, Hangzhou 310027, Peoples R China
关键词
Cameras; Video compression; Transform coding; Decoding; Encoding; Volume measurement; Cloud computing; Media; Immersive media; MPEG-I; multiview compression; video-based point cloud compression (V-PCC); visual volumetric video-based coding (V3C); volumetric representation;
D O I
10.1109/JPROC.2021.3062590
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture rig. The bitstream format and decoding processes of the draft specification along with aspects of the Test Model for Immersive Video (TMIV) reference software encoder, decoder, and renderer are described. The use cases, test conditions, quality assessment methods, and experimental results are provided. In the TMIV, multiple texture and geometry views are coded as atlases of patches using a legacy 2-D video codec, while optimizing for bitrate, pixel rate, and quality. The design of the bitstream format and decoder is based on the visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) standard, MPEG-I Part 5.
引用
收藏
页码:1521 / 1536
页数:16
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