Decreasing the problematic use of an information system: An empirical investigation of smartphone game players

被引:29
作者
Chen, Chongyang [1 ]
Zhang, Kem Z. K. [2 ]
Gong, Xiang [3 ]
Lee, Matthew K. O. [4 ]
Wang, Yaoyu [1 ]
机构
[1] Soochow Univ, Dongwu Business Sch, Res Ctr Smarter Supply Chain, Suzhou, Peoples R China
[2] Sun Yat Sen Univ, Int Sch Business & Finance, Zhuhai, Peoples R China
[3] Xi An Jiao Tong Univ, Sch Management, Xian, Shaanxi, Peoples R China
[4] City Univ Hong Kong, Dept Informat Syst, Hong Kong, Peoples R China
基金
中国国家自然科学基金;
关键词
gaming habit; intention to decrease use; problematic use of smartphone games; protection motivation theory; subjective norms; PROTECTION MOTIVATION THEORY; SECURITY POLICY COMPLIANCE; SELF-EFFICACY; FEAR APPEALS; CIGARETTE-SMOKING; HEALTH-PROMOTION; COPING APPRAISAL; ACCEPTANCE MODEL; STOP SMOKING; HABIT;
D O I
10.1111/isj.12264
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Based on protection motivation theory, this study aims to identify factors that influence the intention to decrease problematic smartphone game use, including the effects of a gaming habit and subjective norms. The research model is tested with a scenario-based survey method. Players' perceived threat refers to the negative consequences (eg, reduced performance or social isolation) that are caused by problematic smartphone game use. The findings indicate that under high fear appeals, threat appraisal creates fearful emotions about suffering from the negative consequences, which further reduces the gaming habit and activates the intention to decrease use. Self-efficacy in decreasing game playing, the response efficacy of decreasing usage in avoiding the threat and subjective norms effectively promote users' intention to decrease use. Moreover, response costs reduce the intention to decrease use. The findings provide insights into how to activate users' intention to decrease problematic use, and the resulting implications are discussed.
引用
收藏
页码:492 / 534
页数:43
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