Children and innovation: play, play objects and object play in cultural evolution

被引:28
作者
Riede, Felix [1 ,2 ]
Walsh, Matthew J. [3 ]
Nowell, April [4 ]
Langley, Michelle C. [5 ,6 ]
Johannsen, Niels N. [1 ,2 ]
机构
[1] Aarhus Univ, Dept Archaeol & Heritage Studies, Moesgard Alle 20, DK-8270 Hojbjerg, Denmark
[2] Aarhus Univ, Interacting Minds Ctr, DK-8000 Aarhus C, Denmark
[3] Univ Oslo, Museum Cultural Hist, Dept Ethnog Numismat Class Archaeol & Univ Hist, N-0164 Oslo, Norway
[4] Univ Victoria, Dept Anthropol, Victoria, BC, Canada
[5] Griffith Univ, Australian Res Ctr Human Evolut, Brisbane, Qld, Australia
[6] Griffith Univ, Sch Environm & Sci, Forens & Archaeol, Brisbane, Qld, Australia
来源
EVOLUTIONARY HUMAN SCIENCES | 2021年 / 3卷
关键词
Playthings; pedagogy; cultural evolution; human evolution; niche construction; NICHE CONSTRUCTION; COGNITIVE NICHE; LIFE-HISTORY; BRAIN; TRANSMISSION; COEVOLUTION; ARCHAEOLOGY; CONSEQUENCES; INTELLIGENCE; NEUROSCIENCE;
D O I
10.1017/ehs.2021.7
中图分类号
Q98 [人类学];
学科分类号
030303 ;
摘要
Cultural evolutionary theory conceptualises culture as an information-transmission system whose dynamics take on evolutionary properties. Within this framework, however, innovation has been likened to random mutations, reducing its occurrence to chance or fortuitous transmission error. In introducing the special collection on children and innovation, we here place object play and play objects - especially functional miniatures - from carefully chosen archaeological contexts in a niche construction perspective. Given that play, including object play, is ubiquitous in human societies, we suggest that plaything construction, provisioning and use have, over evolutionary timescales, paid substantial selective dividends via ontogenetic niche modification. Combining findings from cognitive science, ethology and ethnography with insights into hominin early developmental life-history, we show how play objects and object play probably had decisive roles in the emergence of innovative capabilities. Importantly, we argue that closer attention to play objects can go some way towards addressing changes in innovation rates that occurred throughout human biocultural evolution and why innovations are observable within certain technological domains but not others.
引用
收藏
页数:19
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