Innovation in the University Classroom Through Augmented Reality. Analysis From the Perspective of the Spanish and Latin American Students

被引:9
作者
Cabero-Almenara, Julio [1 ]
Vazquez-Cano, Esteban [2 ]
Remigio Villota-Oyarvide, Wellington [3 ]
Lopez-Meneses, Eloy [4 ]
机构
[1] Univ Seville, Seville, Spain
[2] Univ Nacl Educ Distancia, Madrid, Spain
[3] Univ Catolica Santiago de Guayaquil, Santiago De Guayaquil, Ecuador
[4] Univ Pablo de Olavide, Seville, Spain
来源
REVISTA ELECTRONICA EDUCARE | 2021年 / 25卷 / 03期
关键词
Technological education; augmented reality; educational apps; university innovation; FUTURE TEACHER; COMPETENCE;
D O I
10.15359/ree.25-3.1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Objective. This article analyzes the experiences of university innovation with immersive technologies (Augmented Reality, RA) of various degree programs at the Pablo de Olavide University of Seville (Spain) and the Catholic University of Santiago de Guayaquil (Ecuador) corresponding to the academic year 2018-2019. Method.Through a mixed methodology of data analysis (quantitative and qualitative) and the design of an ad hoc questionnaire of own elaboration, the perceptions of 202 students were ana lyzed in relation to the advantages and disadvantages of the RA and the Augmented Reality apps used in the Emerging Technologies seminars in educational contexts, taught in both universities. Results. The results show that the most valued mobile applications were QuiverVision and HP Reveal because of their interactivity, wearable environment, and educational projection in formative contexts, especially at early ages. Conclusions. Students perceive the development of cognitive skills and the development of competencies as the main advantages of RA. Likewise, as main disadvantages, the need for university teacher training for classroom implementation and the possible adverse effects of the digital divide.
引用
收藏
页数:17
相关论文
共 33 条
[21]   Examining young children's perception toward augmented reality-infused dramatic play [J].
Han, Jeonghye ;
Jo, Miheon ;
Hyun, Eunja ;
So, Hyo-jeong .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2015, 63 (03) :455-474
[22]   A meta-analysis of the effects of audience response systems (clicker-based technologies) on cognition and affect [J].
Hunsu, Nathaniel J. ;
Adesope, Olusola ;
Bayly, Dan James .
COMPUTERS & EDUCATION, 2016, 94 :102-119
[23]  
Instituto Nacional de Tecnologias Educativas y de Formacion del Profesorado, 2017, MARCO COMUN COMPETEN
[24]   PROFILE OF THE FUTURE TEACHER: NEW CHALLENGES IN THE FRAMEWORK OF EHEA [J].
Jimenez Hernandez, David ;
Sancho Requena, Patricia ;
Sanchez Fuentes, Sergio .
CONTEXTOS EDUCATIVOS-REVISTA DE EDUCACION, 2019, (23) :125-139
[25]   Understanding users' continuance intention toward smartphone augmented reality applications [J].
Kim, Keesung ;
Hwang, Jiyeon ;
Zo, Hangjung ;
Lee, Hwansoo .
INFORMATION DEVELOPMENT, 2016, 32 (02) :161-174
[26]  
Moreno Martinez N. M., 2017, EDMETIC, Revista de Educacion Mediatica y TIC, V6, P81
[27]  
Pedraza C., 2017, PIXEL BIT REV MEDIOS, V51, P111, DOI [10.12795/pixelbit.2017.i51.08, DOI 10.12795/PIXELBIT.2017.I51.08]
[28]  
Pool-Cibrián Wilson Jesús, 2013, REDIE, V15, P21
[29]  
Rodriguez Lopez J. R., 2019, Edutec Rev. Electron. Tecnol. Educ, P1, DOI DOI 10.21556/EDUTEC.2019.67.1327
[30]  
Rodríguez-García AM, 2018, INT J EDUC RES INNOV, P317