共 50 条
- [31] Video Games that Improve 'Learning to Learn': Focus on Action Video Game Play Elements [J]. 2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2017, : 142 - 144
- [36] Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games [J]. JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, 2015, 20 (04): : 381 - 399
- [40] Cybercrime and Video Games: Exploring children's safety in the gaming environment [J]. PROCEEDINGS OF THE 2023 EUROPEAN INTERDISCIPLINARY CYBERSECURITY CONFERENCE, EICC 2023, 2023, : 144 - 148