From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students' performance in Electrocardiogram training

被引:76
作者
Chang, Ching-Yi [1 ]
Kao, Chien-Huei [1 ]
Hwang, Gwo-Jen [2 ]
Lin, Fu-Huang [3 ]
机构
[1] Natl Taipei Univ Nursing & Hlth Sci, Dept Midwifery & Women Hlth Care, 365 Ming Te Rd, Taipei 11219, Taiwan
[2] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, 43,Sec 4,Keelung Rd, Taipei 106, Taiwan
[3] Natl Def Med Ctr, Sch Publ Hlth, 161,Sec 6,Minquan E Rd, Taipei 11490, Taiwan
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2020年 / 68卷 / 03期
关键词
Digital game-based learning; Contextual learning; Critical thinking; Nursing education; EDUCATIONAL COMPUTER GAME; INTRINSIC MOTIVATION; EMPIRICAL-EVIDENCE; SERIOUS GAME; SKILLS; DESIGN; PERCEPTIONS; OUTCOMES;
D O I
10.1007/s11423-019-09723-x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The Electrocardiogram (ECG) is one of the important tools for diagnosing myocardial infarction. The ECG training course aims to help nurses establish basic competence in interpreting ECG readings. However, in traditional instruction, learners usually have difficulty memorizing the meanings of different ECG wave forms, which could represent clinical symptoms, or even life-threatening conditions/arrhythmia. Some serious problems could cause death if the nursing staff do not make correct judgments in time. This paper reports an explorative study which investigated a novel pedagogy for nursing school students' ECG learning performance using a contextual game. A 2 week experiment was conducted to compare the learning performances of the nursing students who played the ECG contextual game and those who learned with traditional instruction. The experimental results show that the students learning with the contextual game showed better learning performance, attitude, motivation, and critical thinking tendency than those who received the traditional instruction.
引用
收藏
页码:1225 / 1245
页数:21
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