The influence of game genre on Internet gaming disorder

被引:71
作者
Na, Euihyeon [1 ]
Choi, Inyoung [2 ]
Lee, Taek-Ho [3 ]
Lee, Hyeseon [3 ]
Rho, Mi Jung [2 ]
Cho, Hyun [4 ]
Jung, Dong Jin [4 ]
Kim, Dai-Jin [1 ,4 ]
机构
[1] Catholic Univ Korea, Seoul St Marys Hosp, Dept Psychiat, Coll Med, 222 Banpo Daero, Seoul 06591, South Korea
[2] Catholic Univ Korea, Dept Med Informat, Coll Med, 222 Banpo Daero, Seoul 06591, South Korea
[3] Pohang Univ Sci & Technol, Dept Ind & Management Engn, Pohang, South Korea
[4] Catholic Univ Korea, Seoul St Marys Hosp, Addict Res Inst, Dept Psychiat,Coll Med, Seoul, South Korea
基金
新加坡国家研究基金会;
关键词
Internet gaming disorder; game genre; anxiety; impulsivity; self-control; behavioral addiction; ROLE-PLAYING GAMES; IMPULSIVITY; PREVALENCE; ADDICTION; PROBABILITY; PREDICTORS; ANXIETY; TRAITS; ADULTS; TIME;
D O I
10.1556/2006.6.2017.033
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background and aims: Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors associated with IGD status in each group in a large sample of adults. Methods: Internet games were categorized into four genres: real-time strategy games, massive multiplayer online role-playing games (MMORPG), sport games, and first-person shooter (FPS) games. Participants (n = 2,923) who usually played one of these games completed an anonymous online survey that collected sociodemographic, game usage pattern, and psychopathological assessment data. Results: MMORPG and FPS game players more frequently met the criteria for IGD than participants in the other two groups. Differences between the IGD-suspected gamers within the genre-specific groups were observed for a few items, such as average game-playing time and the subscales of the behavioral activation system; however, the factors that contributed to the development of IGD within each game genre-specific group were found to be considerably different. Discussion and conclusions: The findings of this study suggest that IGD is a stable psychiatric diagnosis encompassing users of a broad range of game genres. In addition, the development of strategies for the prevention of and early intervention on individuals at high risk for developing IGD may require consideration of the distinct characteristics identified as effective predictors of IGD in users of each game genre.
引用
收藏
页码:248 / 255
页数:8
相关论文
共 50 条
  • [21] Altered Eye-Movement Patterns During Text Reading in Obsessive-Compulsive Disorder and Internet Gaming Disorder
    Lee, Tak Hyung
    Kim, Minah
    Kwak, Yoo Bin
    Hwang, Wu Jeong
    Kim, Taekwan
    Choi, Jung-Seok
    Kwon, Jun Soo
    FRONTIERS IN BEHAVIORAL NEUROSCIENCE, 2018, 12
  • [22] Internet Gaming Disorder: An Interplay of Cognitive Psychopathology
    Kakul, Filzah
    Javed, Sarah
    ASIAN JOURNAL OF SOCIAL HEALTH AND BEHAVIOR, 2023, 6 (01): : 36 - 45
  • [23] Psychiatric Correlates of Internet Gaming Disorder in Children
    Bolat, Gul Unsel
    Celik, Didem
    Ozgul, Semiha
    Ercan, Eyup Sabri
    ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS, 2021, 8 (01): : 45 - 50
  • [24] Internet Gaming Disorder, Obsessive-Compulsive Disorder, and Addiction
    Starcevic V.
    Aboujaoude E.
    Current Addiction Reports, 2017, 4 (3) : 317 - 322
  • [25] Altered gray matter density and disrupted functional connectivity of the amygdala in adults with Internet gaming disorder
    Ko, Chih-Hung
    Hsieh, Tsyh-Jyi
    Wang, Peng-Wei
    Lin, Wei-Chen
    Yen, Cheng-Fang
    Chen, Cheng-Sheng
    Yen, Ju-Yu
    PROGRESS IN NEURO-PSYCHOPHARMACOLOGY & BIOLOGICAL PSYCHIATRY, 2015, 57 : 185 - 192
  • [26] Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review
    Florian Rehbein
    Daniel L. King
    Andreas Staudt
    Tobias Hayer
    Hans-Jürgen Rumpf
    Current Addiction Reports, 2021, 8 : 263 - 281
  • [27] Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors
    Macur, Mirna
    Pontes, Halley M.
    BMC PUBLIC HEALTH, 2021, 21 (01)
  • [28] Alexithymia and internet gaming disorder: The mediating role of internalizing and externalizing problems
    Liu, Yang
    Qiu, Zeying
    van den Wildenberg, Wery P. M.
    CURRENT PSYCHOLOGY, 2024, 43 (12) : 10567 - 10577
  • [29] Differential Effects of Anxiety on Internet Gaming Disorder: A Large-Scale Cross-Sectional Survey
    Huang, Xia
    Shi, Hong-xia
    Li, Hui-qin
    Guo, Wan-jun
    Luo, Dan
    Xu, Jia-jun
    FRONTIERS IN PSYCHIATRY, 2022, 12
  • [30] Differential resting-state neurophysiological activity associated with game usage patterns and genres in Internet gaming disorder
    Hong, Da Hye
    Lee, Ji-Yoon
    Oh, Da-young
    Park, Sun-young
    Yoo, So Young
    Choi, Jung-Seok
    ADDICTION BIOLOGY, 2022, 27 (05)