Using games to raise awareness: How to co-design serious mini-games?

被引:47
作者
De Jans, Steffi [1 ]
Van Geit, Klara [1 ]
Cauberghe, Veroline [1 ]
Hudders, Liselot [1 ]
De Veirman, Marijke [1 ]
机构
[1] Univ Ghent, Dept Commun Sci, Korte Meer 7-9-11, B-9000 Ghent, Belgium
关键词
Architectures for educational technology system; Interactive learning environments; Authoring tools and methods; Simulations; COMPUTER GAMES; EMPIRICAL-EVIDENCE; EDUCATIONAL GAME; FRAMEWORK; STUDENTS;
D O I
10.1016/j.compedu.2017.03.009
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Serious mini-games are promising tools to raise awareness. They motivate and enhance players' interest in a particular topic, and only require a small time-investment. The games should focus on a single concept or learning goal and should be carefully designed. This study therefore explores the usefulness of informant design when developing such serious mini-games. Informant design is a framework that involves stakeholders at different stages of the design process depending on their expertise, which maximizes the value of their contributions. When developing awareness campaigns, various stakeholders, with different goals, need to be involved. Therefore, this paper suggests the use of informant design to increase the support of every stakeholder. The informant design framework provides an excellent design methodology for games as it is very flexible in time, place and number of participants in the co-design activities. The current study shows a case study indicating the usefulness of informant design when developing serious mini-games to increase advertising literacy among adolescents. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:77 / 87
页数:11
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