Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?

被引:3
|
作者
Pohlmann, Katharina Margareta Theresa [1 ]
O'Hare, Louise [2 ]
Focker, Julia [1 ]
Parke, Adrian [3 ]
Dickinson, Patrick [1 ]
机构
[1] Univ Lincoln, Lincoln, England
[2] Nottingham Trent Univ, Nottingham, England
[3] Univ West Scotland, Paisley, Renfrew, Scotland
来源
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) | 2021年
关键词
Virtual Reality; Fraser Wilcox Illusions; VR Sickness; Discomfort Head movements; Gender; Adaptation; Habituation; CONFLICT; EXPOSURE;
D O I
10.1109/VRW52623.2021.00095
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gaming using VR headsets is becoming increasingly popular; however, these displays can cause VR sickness. To investigate the effects of gender and gamer type on VR sickness motion illusions are used as stimuli, being a novel method of inducing the perception of motion whilst minimising the "accommodation vergence conflict". Females and those who do not play action games experienced more severe VR sickness symptoms compared to males and experienced action gamers. The interaction of the gender and gamer type revealed that prior video gaming experience was beneficial for females, however, for males, it did not show the same positive effects.
引用
收藏
页码:426 / 427
页数:2
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