Cultivating Creativity in Tangible Interaction Design

被引:0
作者
Martin, Fred G. [1 ]
Roehr, Karen E. [1 ]
机构
[1] Univ Massachusetts, Dept Comp Sci, Lowell, MA 01854 USA
来源
C & C 09: PROCEEDINGS OF THE 2009 ACM SIGCHI CONFERENCE ON CREATIVITY AND COGNITION | 2009年
关键词
arts; computing; sensors; creativity; tangible interaction;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We briefly describe the course, "Tiddles" (in-class exercises that promote creativity), and three exemplar student final projects. We conclude with observations about creativity in the arts and in engineering.
引用
收藏
页码:393 / 394
页数:2
相关论文
共 3 条
[1]  
MARTIN F, 2009, J COMPUTING SCI COLL, V24
[2]  
Norman D. A., 2002, DESIGN EVERYDAY THIN
[3]  
SHAER O, 2009, AIEDAM SPECIAL ISSUE