共 40 条
- [1] Abt ClarkC., 1970, SERIOUS GAMES
- [3] Collaborative open training with serious games: Relations, culture, knowledge, innovation, and desire [J]. JOURNAL OF INNOVATION & KNOWLEDGE, 2017, 2 (01): : 31 - 38
- [6] Alvarez Julian., 2011, Serious Games Simulation for Risks Management, V11, P11
- [7] All that glitters is not gold. The rise of gaming in the COVID-19 pandemic [J]. JOURNAL OF INNOVATION & KNOWLEDGE, 2020, 5 (04): : 289 - 296
- [8] [Anonymous], 2005, Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences
- [9] [Anonymous], 2014, SYSTEMES INFORM MANA