A Pilot Study Exploring Age Differences in Presence, Workload, and Cybersickness in the Experience of Immersive Virtual Reality Environments

被引:34
作者
Dilanchian, Andrew T. [1 ]
Andringa, Ronald [1 ]
Boot, Walter R. [1 ]
机构
[1] Florida State Univ, Dept Psychol, Tallahassee, FL 32306 USA
来源
FRONTIERS IN VIRTUAL REALITY | 2021年 / 2卷
关键词
virtual reality; technology adoption; usability; aging; human factors; SIMULATOR SICKNESS; OLDER-ADULTS; DRIVING SIMULATOR; PROFICIENCY; ENGAGEMENT;
D O I
10.3389/frvir.2021.736793
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Research is often focused on understanding barriers to the use and adoption of technology to support older adults' (65+) instrumental activities of daily living (IADLs), such as communication, banking, and transportation. Less attention is paid to technology to support enhanced activities of daily living (EADLs), activities that enrich our daily lives, even though they have the potential to improve wellbeing, promote physical and emotional health, and reduce stress. Here, we explored how older adults interacted with commercial virtual reality (VR) to investigate the feasibility of using VR as an EADL support system. Older adults navigated different VR environments, including environments that were meditation, exploration, and game-oriented. Of particular interest was whether older adults (N = 20) psychologically experienced differing degrees of presence within virtual environments compared to younger adults (N = 20), and potential barriers to use as assessed by measures of workload and system usability. Given previously observed agerelated differences in cybersickness, this was also assessed as a potential barrier. Compared to younger adults, older adults expressed a greater sense of presence in virtual environments, with nonsignificant differences in perceived workload and usability according to most measures. Contrary to expectations, older adults reported significantly less cybersickness compared to younger adults. Results suggest that VR is a promising means to support older adults' EADLs.
引用
收藏
页数:11
相关论文
共 50 条
  • [31] Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning Environments
    Valluripally, Samaikya
    Frailey, Benjamin
    Kruse, Brady
    Palipatana, Boonakij
    Oruche, Roland
    Gulhane, Aniket
    Hoque, Khaza Anuarul
    Calyam, Prasad
    IEEE TRANSACTIONS ON SERVICES COMPUTING, 2023, 16 (04) : 2559 - 2574
  • [32] Effects of electrical brain stimulation on brain indices and presence experience in immersive, interactive virtual reality
    Kogler, Wolfgang
    Wood, Guilherme
    Kober, Silvia Erika
    VIRTUAL REALITY, 2022, 26 (03) : 1019 - 1029
  • [33] Effects of electrical brain stimulation on brain indices and presence experience in immersive, interactive virtual reality
    Wolfgang Kogler
    Guilherme Wood
    Silvia Erika Kober
    Virtual Reality, 2022, 26 : 1019 - 1029
  • [34] Nursing & Midwifery students' experience of immersive virtual reality storytelling: an evaluative study
    Hardie, Philip
    Darley, Andrew
    Carroll, Lorraine
    Redmond, Catherine
    Campbell, Abraham
    Jarvis, Suzi
    BMC NURSING, 2020, 19 (01)
  • [35] Nursing & Midwifery students’ experience of immersive virtual reality storytelling: an evaluative study
    Philip Hardie
    Andrew Darley
    Lorraine Carroll
    Catherine Redmond
    Abraham Campbell
    Suzi Jarvis
    BMC Nursing, 19
  • [36] Effect of immersive virtual reality on pain in different dental procedures in children: A pilot study
    Alshatrat, Sabha Mahmoud
    Sabarini, Jumana M.
    Hammouri, Hanan M.
    Al-Bakri, Isra Abdulkarim
    Al-Omari, Wael Mousa
    INTERNATIONAL JOURNAL OF PAEDIATRIC DENTISTRY, 2022, 32 (02) : 264 - 272
  • [37] Exploring sex differences in collaborative virtual environments for participation equality and user experience
    Yang, Yifan
    Zhang, Sheng
    Sun, Xu
    Zhang, Xingyi
    Sun, Xiaotong
    Jing, Ying
    Yang, Canjun
    VIRTUAL REALITY, 2024, 28 (03)
  • [38] ACCESSIBLE SCENIC ARTS AND VIRTUAL REALITY: A PILOT STUDY WITH AGED PEOPLE ABOUT USER PREFERENCES WHEN READING SUBTITLES IN IMMERSIVE ENVIRONMENTS
    Oncins, Estella
    Bernabe, Rocfo
    Montagud, Mario
    Arnaiz Uzquiza, Veronica
    MONTI, 2020, 12 : 214 - 241
  • [39] User Experience Evaluation of a Physical versus Virtual Product: An Exploratory Study Using Immersive Virtual Reality
    Gaggioli, Andrea
    Sala, Alessandro
    Ferrane, Manuela
    Laskowska, Natalia
    Malvezzi, Roberta
    Chirico, Alice
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2020, 18 : 73 - 76
  • [40] Leading presence-based strategies to manipulate user experience in virtual reality environments
    Caldas, Oscar, I
    Sanchez, Natalia
    Mauledoux, Mauricio
    Aviles, Oscar F.
    Rodriguez-Guerrero, Carlos
    VIRTUAL REALITY, 2022, 26 (04) : 1507 - 1518