Effect of Time-Dose-Matched Virtual Reality Therapy on Upper Limb Dysfunction in Patients Poststroke: A Meta-Analysis of Randomized Controlled Trials

被引:5
作者
Li, Yi [1 ]
Huang, Jiashang [2 ]
Li, Xiaohong [1 ]
Qiao, Jia [1 ]
Huang, Xin [1 ]
Yang, Lining [1 ]
Yu, Heping [1 ]
机构
[1] Chongqing Med Univ, Dept Rehabil Med, Affiliated Hosp 1, Chongqing, Peoples R China
[2] Chongqing Med Univ, Dept Neurosurg, Affiliated Hosp 1, Chongqing, Peoples R China
来源
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION | 2022年 / 103卷 / 06期
基金
中国国家自然科学基金;
关键词
Meta-analysis; Rehabilitation; Stroke; Virtual reality; UPPER EXTREMITY FUNCTION; QUALITY-OF-LIFE; CHRONIC STROKE; FUNCTIONAL RECOVERY; MOTOR RECOVERY; VIDEO-GAMES; ARM FUNCTION; REHABILITATION; IMPROVEMENT; PRINCIPLES;
D O I
10.1016/j.apmr.2021.09.003
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Objective: To investigate the efficacy and acceptability of virtual reality (VR) with time-dose-matched conventional therapy (CT) in patients poststroke with upper limb dysfunction. Data Sources: Cochrane, PubMed, Web of Science, Embase, and ProQuest were systematically searched up to May 24, 2021. Study Selection: Randomized controlled trials comparing VR with time-dose-matched CT in patients poststroke with upper limb dysfunction were included. Data Extraction: The extracted data included efficacy (mean change in structure/function, activity, and participation scores), acceptability (dropouts for all reasons), adverse events, and characteristics of the included studies. The Cochrane risk of bias assessment tool was used to assess the risk of bias. Data Synthesis: Thirty-one randomized controlled trails were included. VR was superior to time-dose-matched CT in terms of the World Health Organization's International Classification of Functioning, Disability and Health structure/function, with a standardized mean difference (SMD) of 0.35, but not activity and participation. Subgroup analyses demonstrated that virtual environment was superior to CT in structure/function (SMD=0.38) and activity (SMD=0.27), whereas there were no significant differences between commercial gaming and CT in any World Health Organization International Classification of Functioning, Disability and Health domain. VR mixed with CT was more effective than time-dose-matched CT in structure/function (SMD=0.56), whereas VR only was not significantly different from CT. There were no significant differences in the incidence of adverse events and dropout rates between VR and CT. Conclusions: The results suggest that VR is superior to time-dose-matched CT in terms of recovery of upper extremity motor function, especially when a virtual environment is used or VR is mixed with CT. However, VR (VR only or mixed with CT) does not improve patients' daily activity performance and participation compared with CT. Overall, VR appears to be safe and acceptable as CT. Large-scale definitive trials are needed to verify or refute these findings. (C) 2021 by the American Congress of Rehabilitation Medicine.
引用
收藏
页码:1131 / +
页数:20
相关论文
共 73 条
  • [1] Does the use of Nintendo Wii SportsTM improve arm function? Trial of WiiTM in Stroke: a randomized controlled trial and economics analysis
    Adie, Katja
    Schofield, Christine
    Berrow, Margie
    Wingham, Jennifer
    Humfryes, John
    Pritchard, Colin
    James, Martin
    Allison, Rhoda
    [J]. CLINICAL REHABILITATION, 2017, 31 (02) : 173 - 185
  • [2] Virtual Reality Games as an Adjunct in Improving Upper Limb Function and General Health among Stroke Survivors
    Ahmad, Mohd Azzuan
    Singh, Devinder Kaur Ajit
    Nordin, Nor Azlin Mohd
    Nee, Khor Hooi
    Ibrahim, Norliza
    [J]. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2019, 16 (24)
  • [3] What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes
    Aminov, Anna
    Rogers, Jeffrey M.
    Middleton, Sandy
    Caeyenberghs, Karen
    Wilson, Peter H.
    [J]. JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2018, 15
  • [4] [Anonymous], 2011, IT J PHYSIOTHER
  • [5] Early rehabilitation after stroke
    Bernhardt, Julie
    Godecke, Erin
    Johnson, Liam
    Langhorne, Peter
    [J]. CURRENT OPINION IN NEUROLOGY, 2017, 30 (01) : 48 - 54
  • [6] Virtual Reality Training for Upper Extremity in Subacute Stroke (VIRTUES) A multicenter RCT
    Brunner, Iris
    Skouen, Jan Sture
    Hofstad, Hakon
    Assmus, Jorg
    Becker, Frank
    Sanders, Anne-Marthe
    Pallesen, Hanne
    Kristensen, Lola Qvist
    Michielsen, Marc
    Thijs, Liselot
    Verheyden, Geert
    [J]. NEUROLOGY, 2017, 89 (24) : 2413 - 2421
  • [7] Functional Neuroimaging Studies of Early Upper Limb Recovery After Stroke: A Systematic Review of the Literature
    Buma, Floor E.
    Lindeman, Eline
    Ramsey, Nick F.
    Kwakkel, Gert
    [J]. NEUROREHABILITATION AND NEURAL REPAIR, 2010, 24 (07) : 589 - 608
  • [8] Cho HY, 2021, Medico-Legal Updat, V21, P676, DOI 10.37506/mlu.v21i2.2761
  • [9] Effectiveness of Commercial Gaming-Based Virtual Reality Movement Therapy on Functional Recovery of Upper Extremity in Subacute Stroke Patients
    Choi, Jun Hwan
    Han, Eun Young
    Kim, Bo Ryun
    Kim, Sun Mi
    Im, Sang Hee
    Lee, So Young
    Hyun, Chul Woong
    [J]. ANNALS OF REHABILITATION MEDICINE-ARM, 2014, 38 (04): : 485 - 493
  • [10] Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke
    Choi, Yoon-Hee
    Ku, Jeonghun
    Lim, Hyunmi
    Kim, Yeo Hyung
    Paik, Nam-Jong
    [J]. RESTORATIVE NEUROLOGY AND NEUROSCIENCE, 2016, 34 (03) : 455 - 463