terrain;
digital elevation map;
horizon;
skyline;
visibility;
shadows;
rendering;
GIS;
D O I:
10.1109/2945.675656
中图分类号:
TP31 [计算机软件];
学科分类号:
081202 ;
0835 ;
摘要:
A terrain is most often represented with a digital elevation map consisting of a set of sample points from the terrain surface. This paper presents a fast and practical algorithm to compute the horizon, or skyline, at all sample points of a terrain. The horizons are useful in a number of applications, including the rendering of self-shadowing displacement maps, visibility culling for faster flight simulation,and rendering of cartographic data. Experimental and theoretical results are presented which show that the algorithm is more accurate that previous algorithms and is faster than previous algorithms in terrains of more than 100,000 sample points.