Anisotropic Strain Limiting for Quadrilateral and Triangular Cloth Meshes

被引:12
作者
Ma, Guanghui [1 ]
Ye, Juntao [1 ]
Li, Jituo [2 ]
Zhang, Xiaopeng [1 ]
机构
[1] Chinese Acad Sci, Inst Automat, NLPR LIAMA, Beijing, Peoples R China
[2] Zhejiang Univ, Dept Mech, Inst Engn & Comp Graph, Hangzhou, Zhejiang, Peoples R China
关键词
cloth animation; physically based animation; cloth modeling; ROBUST;
D O I
10.1111/cgf.12689
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The cloth simulation systems often suffer from excessive extension on the polygonal mesh, so an additional strain-limiting process is typically used as a remedy in the simulation pipeline. A cloth model can be discretized as either a quadrilateral mesh or a triangular mesh, and their strains are measured differently. The edge-based strain-limiting method for a quadrilateral mesh creates anisotropic behaviour by nature, as discretization usually aligns the edges along the warp and weft directions. We improve this anisotropic technique by replacing the traditionally used equality constraints with inequality ones in the mathematical optimization, and achieve faster convergence. For a triangular mesh, the state-of-the-art technique measures and constrains the strains along the two principal (and constantly changing) directions in a triangle, resulting in an isotropic behaviour which prohibits shearing. Based on the framework of inequality-constrained optimization, we propose a warp and weft strain-limiting formulation. This anisotropic model is more appropriate for textile materials that do not exhibit isotropic strain behaviour.
引用
收藏
页码:89 / 99
页数:11
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