A Survey on Cloud Gaming: Future of Computer Games

被引:107
|
作者
Cai, Wei [1 ]
Shea, Ryan [2 ]
Huan, Chun-Ying [3 ]
Chen, Kuan-Ta [4 ]
Liu, Jiangchuan [2 ]
Leung, Victor C. M. [1 ]
Hsu, Cheng-Hsin [5 ]
机构
[1] Univ British Columbia, Dept Elect & Comp Engn, Vancouver, BC V6T 1Z4, Canada
[2] Simon Fraser Univ, Sch Comp Sci, Burnaby, BC V5A 1S6, Canada
[3] Natl Chiao Tung Univ, Dept Comp Sci, Hsinchu 300, Taiwan
[4] Acad Sinica, Inst Informat Sci, Taipei 115, Taiwan
[5] Natl Tsing Hua Univ, Dept Comp Sci, Hsinchu 300, Taiwan
来源
IEEE ACCESS | 2016年 / 4卷
基金
中国国家自然科学基金; 加拿大自然科学与工程研究理事会;
关键词
Clouds; distributed computing; video coding; quality of service; computer graphics; VIDEO; OPTIMIZATION; ARCHITECTURE; EXPERIENCE; RESOURCE; QUALITY; SERVICE;
D O I
10.1109/ACCESS.2016.2590500
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data centers, rendered game scenes are streamed to gamers over the Internet in real time, and the gamers use light-weight software executed on heterogeneous devices to interact with the games. Due to the proliferation of high-speed networks and cloud computing, cloud gaming has attracted tremendous attentions in both the academia and industry since late 2000's. In this paper, we survey the latest cloud gaming research from different aspects, spanning over cloud gaming platforms, optimization techniques, and commercial cloud gaming services. The readers will gain the overview of cloud gaming research and get familiar with the recent developments in this area.
引用
收藏
页码:7605 / 7620
页数:16
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