Linking capabilities to functionings: adapting narrative forms from role-playing games to education

被引:4
|
作者
Cheville, R. Alan [1 ]
机构
[1] Bucknell Univ, Dept Elect & Comp Engn, 1 Dent Dr, Lewisburg, PA 17837 USA
基金
美国国家科学基金会;
关键词
Role-playing game; Credentialing; Curriculum structure; Narrative; Educational philosophy; Agency; INTRINSIC MOTIVATION; PERSPECTIVE;
D O I
10.1007/s10734-015-9957-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper explores science, technology, engineering, and mathematics education in the context of inequality of opportunity by examining educational systems through two lenses: curricular mode and system scale. Curricular mode classifies learning experiences as addressing knowing, acting, or being, while system scale captures how learning experiences are aggregated into credentials. The paper argues that the curricular mode of being can be better implemented and credentialed within educational institutions if students learn to develop a self-narrative through navigating a multiplicity of learning experiences. Since narrative is implicit rather than explicit in existing university structures, the paper develops a speculative model based on role-playing games that integrates narrative and allows new forms of personalized credentials. The goal of the paper is to initiate a conversation around alternative curricular structures that allow emergent self-narratives within disciplinary structures.
引用
收藏
页码:805 / 818
页数:14
相关论文
共 30 条
  • [1] Linking capabilities to functionings: adapting narrative forms from role-playing games to education
    R. Alan Cheville
    Higher Education, 2016, 71 : 805 - 818
  • [2] Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young Children
    Huynh, Elaine
    Nyhout, Angela
    Ganea, Patricia
    Chevalier, Fanny
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2021, 27 (02) : 924 - 934
  • [3] The non-player agent in computer role-playing games
    Parsler, Justin
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (02) : 135 - 143
  • [4] Role-Playing Games for Fostering Communication and Negotiation Skills
    Fioravanti, Maria Lydia
    de Oliveira Sestito, Camila Dias
    de Deus, William Simao
    Scatalon, Lilian Passos
    Barbosa, Ellen Francine
    IEEE TRANSACTIONS ON EDUCATION, 2022, 65 (03) : 384 - 393
  • [5] The Influence of Perceived Belonging on Massively Multiplayer Online Role-Playing Games
    Ernst, Claus-Peter H.
    PROCEEDINGS OF THE 50TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2017, : 4091 - 4097
  • [6] Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection
    Maciuszek, Dennis
    Martens, Alke
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 368 - 377
  • [7] Games-based trust: Role-playing the administrative experience of immigrants
    Bouchillon, Brandon C.
    Stewart, Patrick A.
    NEW MEDIA & SOCIETY, 2021, 23 (03) : 479 - 496
  • [8] Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
    Knorr, Charlotte
    Zinn, Bernd
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2024, 11 (01): : 25 - 44
  • [9] PROFILES AND CHARACTERS: EVOLUTION OF THE REPRESENTATION OF THE USER IN SOCIAL NETWORKS AND ROLE-PLAYING GAMES
    Hernandez Perez, Manuel
    REVISTA DE COMUNICACION DE LA SEECI, 2012, (28): : 30 - 48
  • [10] Verbal Communication of Story Facilitators in Multi-player Role-Playing Games
    Tychsen, Anders
    Brolund, Thea
    Hitchens, Michael
    INTERACTIVE STORYTELLING, PROCEEDINGS, 2008, 5334 : 242 - +