COMPARISON BETWEEN BLUR TRANSFER AND BLUR RE-GENERATION IN DEPTH IMAGE BASED RENDERING

被引:0
作者
Fukushima, Norishige [1 ]
Kodera, Naoki [1 ]
Ishibashi, Yutaka [1 ]
Tanimoto, Masayuki [2 ]
机构
[1] Nagoya Inst Technol, Grad Sch Engn, Nagoya, Aichi, Japan
[2] Nagoya Ind Sci Res Inst, Nagoya, Aichi, Japan
来源
2014 3DTV-CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON) | 2014年
关键词
view synthesis; depth image based rendering; alpha matting; dilation;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
An issue of object boundary reconstruction is important in depth image based rendering. For natural rendering, pixel values in an object boundary should be gradually changed from the background color to the foreground color. There are two approaches for this problem; one is blur regeneration by using alpha matting, and the other is blur transfer by using foreground biased dilation. The former requires three additional steps, i.e. foreground, background texture synthesis, and alpha channel estimation. The latter requires only one step, which is dilation for a depth map. To validate the effectiveness of these methods, we compare the matting method with the dilation method. In addition, we modify the dilation method to improve the quality of the synthesis view. Experimental results show that the improved method reaches the state-of-the-arts of the matting method, and its additional computational cost within 4 ms.
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页数:4
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