共 50 条
[33]
Tuning development of distributed real-time systems with SDL and MSC: Current experience and future issues
[J].
SDL '97 - TIME FOR TESTING: SDL, MSC AND TRENDS,
1997,
:85-100
[34]
Time-space consistency in large-scale distributed virtual environments
[J].
ACM Transactions on Modeling and Computer Simulation,
2004, 14 (01)
:31-47
[39]
Fast Event Ordering and Perceptive Consistency in Time Sensitive Distributed Multiplayer Games
[J].
PROCEEDINGS OF CGAMES'2005 - 7TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES,
2005,
:146-152