Didactic Games and Gamification in Education

被引:3
作者
Almalki, Mohammad Eidah Messfer [1 ]
机构
[1] Umm Al Qura Univ, Mecca, Saudi Arabia
来源
INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY | 2022年 / 22卷 / 04期
关键词
Didactic games; gamification; Apps;
D O I
10.22937/IJCSNS.2022.22.4.49
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper undertakes educational games and gamification, their features, importance, and integration into the educational process. Besides outlining features, benefits, and difficulties, it highlights the difference between gaming, gamification, and game-based learning. The article contends that game-based learning and gamification elements such as reward, completion, and cooperation develop students' positive attitudes toward the curriculum and boost their learning motivation.
引用
收藏
页码:417 / 419
页数:3
相关论文
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Al-Fares G.A.A., WHAT IS GAMIFICATION
[2]  
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[3]  
Al-Otaibi R.A., 2018, J FACULTY ED ASSIUT, V34, P471
[4]  
Al-Qayed M., 2018, WHAT IS GAMIFICATION
[5]  
Kim S., 2017, Gamification in learning and education: Enjoy learning like gaming
[6]  
Omar Ahmed Mukhtar, 2008, Muejam Allughat Alearabiat Almueasira
[7]  
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