Virtual Reality as a Context for Adaptation

被引:3
作者
Yarossi, Mathew [1 ,2 ]
Mangalam, Madhur [1 ]
Naufel, Stephanie [3 ]
Tunik, Eugene [1 ,2 ,4 ]
机构
[1] Northeastern Univ, Dept Phys Therapy Movement & Rehabil Sci, Boston, MA 02115 USA
[2] Northeastern Univ, Dept Elect & Comp Engn, Boston, MA 02115 USA
[3] Facebook Real Labs Res, Menlo Pk, CA USA
[4] Northeastern Univ, Dept Bioengn, Boston, MA USA
来源
FRONTIERS IN VIRTUAL REALITY | 2021年 / 2卷
关键词
virtual reality; context learning; vestibulo-ocular reflex; optic flow; motor learning; sensorimotor transformation; HUMAN VESTIBULOOCULAR REFLEX; VISUOMOTOR TRANSFORMATIONS; MOTOR ADAPTATION; PRISM ADAPTATION; YOUNG-CHILDREN; OCULAR REFLEX; ENVIRONMENTS; MEMORY; FEAR; CEREBELLAR;
D O I
10.3389/frvir.2021.733076
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases-the number of people in the United States using VR at least once per month is forecasted to exceed 95 million-it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique "context" leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR.
引用
收藏
页数:9
相关论文
共 110 条
  • [1] Affouneh S., 2020, INTERDISCIPLINARY J, V11, P1, DOI [10.30476/IJVLMS.2020.86120.1033, DOI 10.30476/IJVLMS.2020.86120.1033]
  • [2] Impaired spatial selectivity and intact phase precession in two-dimensional virtual reality
    Aghajan, Zahra M.
    Acharya, Lavanya
    Moore, Jason J.
    Cushman, Jesse D.
    Vuong, Cliff
    Mehta, Mayank R.
    [J]. NATURE NEUROSCIENCE, 2015, 18 (01) : 121 - +
  • [3] REDUCED HIPPOCAMPAL LONG-TERM POTENTIATION AND CONTEXT-SPECIFIC DEFICIT IN ASSOCIATIVE LEARNING IN MGLUR1 MUTANT MICE
    AIBA, A
    CHEN, C
    HERRUP, K
    ROSENMUND, C
    STEVENS, CF
    TONEGAWA, S
    [J]. CELL, 1994, 79 (02) : 365 - 375
  • [4] Visuomotor adaptation in head-mounted virtual reality versus conventional training
    Anglin, J. M.
    Sugiyama, T.
    Liew, S. -L.
    [J]. SCIENTIFIC REPORTS, 2017, 7
  • [5] Amygdala, hippocampus and discriminative fear conditioning to context
    Antoniadis, EA
    McDonald, RJ
    [J]. BEHAVIOURAL BRAIN RESEARCH, 2000, 108 (01) : 1 - 19
  • [6] Reexposure to a sensorimotor perturbation produces opposite effects on explicit and implicit learning processes
    Avraham, Guy
    Morehead, J. Ryan
    Kim, Hyosub E.
    Ivry, Richard B.
    [J]. PLOS BIOLOGY, 2021, 19 (03)
  • [7] Bailey JO, 2017, COGNITIVE DEVELOPMENT IN DIGITAL CONTEXTS, P181, DOI 10.1016/B978-0-12-809481-5.00009-2
  • [8] BALOH RW, 1993, EXP BRAIN RES, V95, P509
  • [9] Neural correlate of spatial presence in an arousing and noninteractive virtual reality:: An EEG and psychophysiology study
    Baumgartner, T
    Valko, L
    Esslen, M
    Jäncke, L
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (01): : 30 - 45
  • [10] Feeling present in arousing virtual reality worlds: prefrontal brain regions differentially orchestrate presence experience in adults and children
    Baumgartner, Thomas
    Speck, Dominique
    Wettstein, Denise
    Masnari, Ornella
    Beeli, Gian
    Jancke, Lutz
    [J]. FRONTIERS IN HUMAN NEUROSCIENCE, 2008, 2