Creation of 3D model in visual simulation based on creator

被引:0
|
作者
Yang, B [1 ]
Liu, L [1 ]
Xu, LM [1 ]
机构
[1] Univ Elect Sci & Technol China, Sch Mech Engn, Chengdu 610054, Sichuan Prov, Peoples R China
来源
PROCEEDINGS OF THE 2004 INTERNATIONAL CONFERENCE ON INTELLIGENT MECHATRONICS AND AUTOMATION | 2004年
关键词
creator; three-dimensional; Texture Mapping; Instance LOD;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The low-polygon three-dimensional (3D) models with a high degree of realism are especially expected for realtime interactive applications. However, to develop a visual convincing model of irregular objects is one of the most difficult problems in visual simulation. Several techniques, such as Texture Mapping, Instance, Level of Detail (LOD), etc., are usually used to solve these problems. These techniques can obviously increase the performance of the visual database in the realtime system. Substituting texture mapping for polygonal modeling to create an efficient and realistic 3D model in Creator software was discussed in detail, and the techniques of instance and LOD, taking an example of a rocket model, were also mentioned in the paper.
引用
收藏
页码:202 / 206
页数:5
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