USING 3D REPLICATION TECHNOLOGY IN PREPARING DIDACTIC AID SETS IN THE AREA OF CULTURAL HERITAGE

被引:0
作者
Montusiewicz, Jerzy [1 ]
Czyz, Zbigniew [2 ]
Kesik, Jacek [1 ]
机构
[1] Lublin Univ Technol, Insitute Comp Sci, Lublin, Poland
[2] Lublin Univ Technol, Fac Mech Engn, Lublin, Poland
来源
EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES | 2015年
关键词
Learning aids; 3D printing; gamification; culture heritage; archaeology;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The present work concerns the combined application of gamification methods and advanced computer 3D technology to impart to children knowledge in the field of elements of archaeology. The main objective is to enable children to participate in the process of extracting and reconstructing the historical appearance of vessels from unearthed copies of their fragments. To prepare copies of vessel fragments a three-dimensional digitisation process was used, computer processing of the point clouds obtained and rapid prototyping by means of 3D printers. Using the educational aids prepared, a pilot experiment involving a group of children was carried out according to a prepared script. The studies conducted confirmed that the use of the idea of gamification allows to convey specialist knowledge in a non-standard way while meeting the postulate that this process must be of interest to children.
引用
收藏
页码:1861 / 1871
页数:11
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