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- [1] The Game of Performing Play: Understanding Streaming as Cultural Production PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, : 4863 - 4874
- [2] THE LOCALIZATION OF THE CULTURE IN THE SERIOUS COMPUTER GAME (PROJECT GABALL): QUALITATIVE EVALUATION MATRIX PSYCHOLOGY AND PSYCHIATRY, SOCIOLOGY AND HEALTHCARE, EDUCATION, VOL II, 2015, : 1025 - 1031
- [3] Jamming with Culture - Piloting Cultural Game Jam with Youth PROCEEDINGS OF ACM INTERACTION DESIGN AND CHILDREN CONFERENCE, IDC 2024, 2024, : 945 - 950
- [5] The Role of Educator in Game Design and Digital Educational Game Development REVISTA EDUCAONLINE, 2014, 8 (03): : 106 - 121