共 50 条
- [1] Gamification and engagement Development of Computational Thinking and the implications in mathematical learning 2019 IEEE 19TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2019), 2019, : 362 - 366
- [2] Learning Computational Thinking Through Gamification and Collaborative Learning BLENDED LEARNING: EDUCATIONAL INNOVATION FOR PERSONALIZED LEARNING, ICBL 2019, 2019, 11546 : 339 - 349
- [3] Co-De: an Online Learning Platform for Computational Thinking WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, 2018, : 155 - 156
- [4] Instilling Computational Thinking in Undergraduate Students Across Multiple Disciplines through an Adaptive Gamified e-Learning Platform 2023 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT AND LEARNING FOR ENGINEERING, TALE, 2023, : 511 - 517
- [5] Educational Robotics: Development of computational thinking in collaborative online learning Education and Information Technologies, 2023, 28 : 14987 - 15009
- [7] Gamification of Strategic Thinking: A COTS Boardgame for Learning Scrum, Strategy Development and Strategy Implementation PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 419 - 427
- [8] Adaptive gamification framework to promote computational thinking in 8-13 year olds JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY, 2021, 17 (03): : 89 - 100
- [9] Development of Online Learning to Enhancing Computational Thinking for High School Students INNOVATIVE TECHNOLOGIES AND LEARNING, 2021, 13117 : 152 - 160