GAMIFICATION EXPERIENCE IN THE SUBJECT OF DESCRIPTIVE GEOMETRY FOR ARCHITECTURE

被引:23
作者
Alvaro-Tordesillas, Antonio [1 ]
Alonso-Rodriguez, Marta [1 ]
Poza-Casado, Irene [1 ]
Galvan-Desvaux, Noelia [1 ]
机构
[1] Univ Valladolid, ETS Arquitectura, Avda Salamanca 18, Valladolid 47014, Spain
来源
EDUCACION XX1 | 2020年 / 23卷 / 01期
关键词
Cooperative learning; teaching methods; educational games; motivation techniques; instructional innovation; postsecondary education; GAME;
D O I
10.5944/educXX1.23591
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The hasty changes in the curricula that have occurred in recent years in the School of Architecture of University of Valladolid have generated some problems in the subject of Descriptive Geometry that have been added to others that had been ongoing for many years. A Teaching Innovation Project (TIP) seeks to provide a solution to the problems raised with new methods of teaching inside and outside the classroom and greater interaction between the students and the professor. This way, geometry is no longer something abstract, unrelated to the professional practice of the architect. Thereby, it is intended to structure a new subject that provides students not only with graphic and spatial techniques but also with teamwork, cooperation, training, sufficiency and autonomy resources that help them in the development of their future career. In order to carry out this new methodology for teaching, a course based on gamification has been designed, which allows the students to focus on the subject from a more playful point of view with the aim of motivating and involving them. Based on a three-year experience of comparative work between the traditional and the proposed systems, the conclusions obtained with regards to the withdrawal rate, academic performance and perception of the teaching method are presented in this paper. The incorporation of techniques based on games had a motivating effect on the students, who discovered a way of learning by playing what they previously perceived as a tedious subject.
引用
收藏
页码:373 / 408
页数:36
相关论文
共 46 条
  • [1] [Anonymous], 2018, 2018 IEEE 88 VEHICUL
  • [2] [Anonymous], 2015, ABACUS ED TRANSF APR
  • [3] [Anonymous], 2010 IEEE SARN S
  • [4] [Anonymous], 16 INT AC MINDTREK C
  • [5] Aronson E., 1997, The jigsaw classroom
  • [6] Barriga Arceo Frida Diaz, 2010, ESTRATEGIAS DOCENTES
  • [7] Beza O., 2011, Gamification-How games can level up our everedy life?
  • [8] Buckley P, 2017, EDUC TECHNOL SOC, V20, P1
  • [9] Burke B., 2014, GAMIFY GAMIFICATION
  • [10] Cheong C., 2013, PACIS 2013 P, P18