共 50 条
[31]
Designing educational games: key elements and methodological approach
[J].
2017 9TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES),
2017,
:63-70
[32]
Video Games for Children and Adolescents With Special Educational Needs
[J].
ZEITSCHRIFT FUR PSYCHOLOGIE-JOURNAL OF PSYCHOLOGY,
2013, 221 (02)
:79-89
[35]
Ready to Play - A Comparison of Four Educational Maze Games
[J].
NOVEL & INTELLIGENT DIGITAL SYSTEMS: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE, NIDS 2022,
2023, 556
:84-94
[36]
ATTITUDE TOWARD EDUCATIONAL VIDEO GAMES: THE ROLE OF ENGAGEMENT
[J].
EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES,
2019,
:5909-5913
[37]
DESIGNING EDUCATIONAL GAMES TO TEACH PHILOSOPHY: CASE STUDY
[J].
EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES,
2019,
:2255-2260
[38]
TEACHERS NEED PLATFORMS FOR CONSTRUCTION OF EDUCATIONAL VIDEO GAMES
[J].
EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES,
2018,
:8260-8270
[40]
The Design Process of Educational Video Games in Cultural Heritage
[J].
DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE,
2023, 13
:229-238