共 14 条
- [1] [Anonymous], 2009, ACM INT C P SER, DOI [DOI 10.1145/1541948.1541952, 10.1145/1541948.1541952]
- [2] Atkinson BMC, 2006, LECT NOTES COMPUT SC, V3962, P171
- [4] Billig M., 1996, ARGUING THINKING RHE
- [5] Fafner J, 1997, RHETORICA SCANDINAVI, V2
- [6] Fogg B. J., 2002, Ubiquity
- [7] Glasemann M, 2010, DIS 2010 P 8 ACM C D
- [8] Gram-Hansen Sandra Burri, 2015, Persuasive Technology. 10th International Conference, PERSUASIVE 2015. Proceedings: LNCS 9072, P184, DOI 10.1007/978-3-319-20306-5_17
- [9] Hogan J.M., 2013, The sage handbook of persuasion:Developments in theory and practice, V2n, P2
- [10] Pokemon WALK: Persuasive Effects of Pokemon GO Game-Design Elements [J]. PERSUASIVE TECHNOLOGY: DEVELOPMENT AND IMPLEMENTATION OF PERSONALIZED TECHNOLOGIES TO CHANGE ATTITUDES AND BEHAVIORS, PERSUASIVE 2017, 2017, 10171 : 241 - 252