Co-creating games: a co-evolutionary analysis

被引:47
作者
Banks, John [1 ]
Potts, Jason [1 ]
机构
[1] Queensland Univ Technol, Ctr Excellence Creat Ind & Innovat, Kelvin Grove, Qld 4059, Australia
关键词
consumer co-creation; games studies; participatory culture; social networks; OPEN SOURCE SOFTWARE; ECONOMICS;
D O I
10.1177/1461444809343563
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets. Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and is cast in terms of two explanatory models: multiple games and social network markets. We conclude that consumer co-creation is indeed complex, but in ways that relate to both emergent market expectations and the evolution of markets, not to the transcendence of markets.
引用
收藏
页码:253 / 270
页数:18
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