A Game -Theoretic Model for One-on-One Air Combat

被引:0
作者
Ramteke, Vivek [1 ]
Comandur, Vinodhini [2 ]
Makkapati, Venkata Ramana [2 ]
Kothari, Mangal [1 ]
机构
[1] Indian Inst Technol, Dept Aerosp Engn, Kanpur 208016, Uttar Pradesh, India
[2] Crescer AI Pvt Ltd, Hyderabad 500012, Telangana, India
关键词
Aircraft combat; basic fighter maneuvers; zero-sum game; mixed-strategy Nash equilibrium; PURSUIT-EVASION; STRATEGIES;
D O I
10.1016/j.ifacol.2023.03.044
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The primary goal of air combat maneuvering is to neutralize the enemy under any circumstances. A critical step in achieving this goal is to gain and maintain aerial advantage by choosing and executing appropriate fighter maneuvers. In this paper, one-on-one air combat is modeled as a two-player zero-sum game to obtain optimal strategies for the players to select the fighter maneuvers. A new approach for constructing the game payoff function that accounts for the loss/gain of aerial advantage during the execution of a maneuver is proposed. A case study to evaluate the proposed approach, by comparing it with an existing approach, is performed through computer simulations.
引用
收藏
页码:261 / 267
页数:7
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