Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data From a Massive Open Online Course

被引:30
作者
Dale, Gillian [1 ,4 ]
Kattner, Florian [1 ,2 ]
Bavelier, Daphne [3 ]
Green, C. Shawn [1 ]
机构
[1] Univ Wisconsin, Dept Psychol, Madison, WI 53706 USA
[2] Tech Univ Darmstadt, Dept Psychol, Darmstadt, Germany
[3] Univ Geneva, Dept Psychol, Geneva, Switzerland
[4] Brock Univ, Environm Sustainabil Res Ctr, 1812 Sir Isaac Brock Way, St Catharines, ON L2S 3A1, Canada
关键词
action video games; real-time strategy video games; role-playing video games; useful field of view; multiple object tracking; MULTIPLE-OBJECT TRACKING; SHORT-TERM-MEMORY; ATTENTIONAL CONTROL; SPATIAL SKILLS; VISUAL-SEARCH; PERFORMANCE; EXPERIENCE; TASK; AGE; REPRESENTATION;
D O I
10.1037/ppm0000237
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated with increased cognitive performance. Individuals who play role-playing video games (RPGs) have usually been excluded from these studies. This is because RPGs traditionally contained no action components and were thus not expected to influence cognitive performance. However, modern RPGs increasingly include numerous action-like components. We therefore examined whether current RPG players (RPGPs) perform similar to action video game players (AVGPs) or nonvideo game players (NVGPs) on two cognitive tasks. Self-identified AVGPs (N = 76), NVGPs (N = 77), and RPGPs (N = 23) completed two online cognitive tasks: A useful field of view (UFOV) task and a multiple-object tracking task (MOT). The UFOV task measures the ability to deploy visuospatial attention over a large field of view while dividing one's attention between a central and a peripheral task. The MOT task measures the ability to use attentional control to dynamically refresh information in working memory. RPGPs performed similar to AVGPs and better than NVGPs on both tasks. However, patterns of covariation (e.g., gender and age) presented obstacles to interpretation in some cases. Our study is the first to demonstrate that RPGPs show similar cognitive performance to AVGPs. These findings suggest that regularly playing modern RPGs may enhance visuospatial abilities. However, because the current study was purely cross-sectional, intervention studies will be needed to assess causation. We discuss the implications of this finding, as well as considerations for how gamers are classified going forward. Public Policy Relevance Statement We investigate whether individuals who play action video games that are mostly first- or third-person shooter games, as well as individuals who play action role-playing games, differ in their cognitive abilities as compared with nonvideo game players. We demonstrate that both action and role-playing gamers outperform nongamers on two attentionally demanding tasks and perform similarly to each other, suggesting that games other than those traditionally placed in the "action" genre may be beneficial for cognitive performance.
引用
收藏
页码:347 / 358
页数:12
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