EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms

被引:18
作者
Horie, Arata [1 ]
Saraiji, Mhd Yamen [2 ]
Kashino, Zendai [1 ]
Inami, Masahiko [1 ]
机构
[1] Univ Tokyo, RCAST, Informat Somat Lab, Tokyo, Japan
[2] Keio Univ, Grad Sch Media Design, Tokyo, Japan
来源
2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2021年
关键词
Human-centered computing; Human computer interaction(HCI); Interaction devices; Haptic devices; ADAPTATION;
D O I
10.1109/VR50410.2021.00048
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Haptic information significantly improves human awareness of objects in virtual reality. One way of presenting this information is via encountered-type haptic feedback. An advantage of encounter type feedback is that it enables physical interaction with virtual environments without the need for specialized haptic devices on the hand. Additionally, encountered-type haptics are known for being able to provide high quality contact feedback to the user. However, such systems are typically designed to be grounded (i.e., fixed to the floor). As such, they typically have bounded workspace and a limited range of possible applications. In this work, we present a novel, wearable approach to presenting a user with encountered-type haptic feedback. We realize this feedback using a wearable robotic limb that holds a plate where the user might interact with their environment. An appropriate location for the plate is determined by a novel haptic solver while control of the arm is made possible using motion trackers. The system was designed to be stable, for presenting consistent haptic feedback, while also being safe and lightweight for wearability. By making the feedback system wearable, we enable the presentation of stiff feedback while maintaining the spatial freedom and unbounded workspace of natural hand interaction. Herein, we present the design of the novel system, mechanical and safety considerations when designing a wearable encountered-type system, and an evaluation of the system. A technical evaluation of the implemented system showed that the system provides a stiffness over 25 N/m and slant angle errors under 3'. Three user studies show the limitations of haptic slant perception in humans and the quantitative and qualitative effectiveness of the current prototype system. We conclude the paper by discussing various potential applications and possible improvements that could be made to the system.
引用
收藏
页码:260 / 269
页数:10
相关论文
共 46 条
  • [1] Abdullah M, 2018, IEEE HAPTICS SYM, P334, DOI 10.1109/HAPTICS.2018.8357197
  • [2] Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality
    Abtahi, Parastoo
    Landry, Benoit
    Yang, Jackie
    Pavone, Marco
    Follmer, Sean
    Landay, James A.
    [J]. CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [3] Al-Sada M., 2018, 2018 CHI C HUM FACT
  • [4] [Anonymous], 2017, ACM SIGGRAPH 2017 EM
  • [5] [Anonymous], 2014, ROBOTICS SCI SYSTEMS
  • [6] Snake Charmer: Physically Enabling Virtual Objects
    Araujo, Bruno
    Jota, Ricardo
    Perumal, Varun
    Yao, Jia Xian
    Singh, Karan
    Wigdor, Daniel
    [J]. PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16), 2016, : 218 - 226
  • [7] Asano T. S. J. T. K. H. T. H. T. H. N. F. K. Y. M. I. A. S. K. S. Nao, 2016, 21 ANN C VIRT SOC JA, p13D
  • [8] Bouzbib E., 2020, P 33 ANN ACM S US IN, P209, DOI [10.1145/3379337.3415891, DOI 10.1145/3379337.3415891]
  • [9] Bouzbib E., 2020, P 33 ANN ACM S US IN, P209, DOI DOI 10.1145/3379337.3415891
  • [10] Visual-Haptic Adaptation Is Determined by Relative Reliability
    Burge, Johannes
    Girshick, Ahna R.
    Banks, Martin S.
    [J]. JOURNAL OF NEUROSCIENCE, 2010, 30 (22) : 7714 - 7721