Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making

被引:9
作者
Oberdoerfer, Sebastian [1 ]
Heidrich, David [2 ]
Birnstiel, Sandra [1 ]
Latoschik, Marc Erich [1 ]
机构
[1] Univ Wurzburg, Chair Human Comp Interact, Wurzburg, Germany
[2] German Aerosp Ctr DLR, Inst Software Technol, Wessling, Germany
来源
FRONTIERS IN VIRTUAL REALITY | 2021年 / 2卷
关键词
virtual reality; virtual environments; immersion; decision-making; iowa gambling task; SOMATIC MARKER HYPOTHESIS; IOWA GAMBLING TASK; TIME CONSTRAINTS; PERFORMANCE; REALITY; RISK; OWNERSHIP; BEHAVIOR; ILLUSION; FUTURE;
D O I
10.3389/frvir.2021.679277
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Impaired decision-making leads to the inability to distinguish between advantageous and disadvantageous choices. The impairment of a person's decision-making is a common goal of gambling games. Given the recent trend of gambling using immersive Virtual Reality it is crucial to investigate the effects of both immersion and the virtual environment (VE) on decision-making. In a novel user study, we measured decision-making using three virtual versions of the Iowa Gambling Task (IGT). The versions differed with regard to the degree of immersion and design of the virtual environment. While emotions affect decision-making, we further measured the positive and negative affect of participants. A higher visual angle on a stimulus leads to an increased emotional response. Thus, we kept the visual angle on the Iowa Gambling Task the same between our conditions. Our results revealed no significant impact of immersion or the VE on the IGT. We further found no significant difference between the conditions with regard to positive and negative affect. This suggests that neither the medium used nor the design of the VE causes an impairment of decision-making. However, in combination with a recent study, we provide first evidence that a higher visual angle on the IGT leads to an effect of impairment.
引用
收藏
页数:17
相关论文
共 97 条
  • [1] Rise of the Machines: A Critical Review on the Behavioural Effects of Automating Traditional Gambling Games
    Armstrong, Tess
    Rockloff, Matthew
    Greer, Nancy
    Donaldson, Phillip
    [J]. JOURNAL OF GAMBLING STUDIES, 2017, 33 (03) : 735 - 767
  • [2] The startle effect: Implications for spectator cognition and media theory (Horror and thriller films)
    Baird, R
    [J]. FILM QUARTERLY, 2000, 53 (03) : 12 - 24
  • [3] EFFECTS OF INDOOR LIGHTING (ILLUMINANCE AND SPECTRAL DISTRIBUTION) ON THE PERFORMANCE OF COGNITIVE TASKS AND INTERPERSONAL BEHAVIORS - THE POTENTIAL MEDIATING ROLE OF POSITIVE AFFECT
    BARON, RA
    REA, MS
    DANIELS, SG
    [J]. MOTIVATION AND EMOTION, 1992, 16 (01) : 1 - 33
  • [4] Decision-making and addiction (part II): myopia for the future or hypersensitivity to reward?
    Bechara, A
    Dolan, S
    Hindes, A
    [J]. NEUROPSYCHOLOGIA, 2002, 40 (10) : 1690 - 1705
  • [5] Characterization of the decision-making deficit of patients with ventromedial prefrontal cortex lesions
    Bechara, A
    Tranel, D
    Damasio, H
    [J]. BRAIN, 2000, 123 : 2189 - 2202
  • [6] The Iowa Gambling Task and the somatic marker hypothesis: some questions and answers
    Bechara, A
    Damasio, H
    Tranel, D
    Damasio, AR
    [J]. TRENDS IN COGNITIVE SCIENCES, 2005, 9 (04) : 159 - 162
  • [7] Bechara A, 1998, J NEUROSCI, V18, P428
  • [8] The somatic marker hypothesis: A neural theory of economic decision
    Bechara, A
    Damasio, AR
    [J]. GAMES AND ECONOMIC BEHAVIOR, 2005, 52 (02) : 336 - 372
  • [9] INSENSITIVITY TO FUTURE CONSEQUENCES FOLLOWING DAMAGE TO HUMAN PREFRONTAL CORTEX
    BECHARA, A
    DAMASIO, AR
    DAMASIO, H
    ANDERSON, SW
    [J]. COGNITION, 1994, 50 (1-3) : 7 - 15
  • [10] Deciding advantageously before knowing the advantageous strategy
    Bechara, A
    Damasio, H
    Tranel, D
    Damasio, AR
    [J]. SCIENCE, 1997, 275 (5304) : 1293 - 1295