Research and Implementation of mesh mergence from multi-view point cloud

被引:0
|
作者
Hu Wenqiang [1 ]
Qu Yi [1 ]
机构
[1] Huazhong Univ Sci & Technol, Sch Software Engn, Wuhan 430074, Peoples R China
来源
ICIA: 2009 INTERNATIONAL CONFERENCE ON INFORMATION AND AUTOMATION, VOLS 1-3 | 2009年
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
How to reconstruct 3D object shapes from multi-view point cloud is one of the most important tasks to the scientists and engineers in the fields of virtual environment, etc. Aiming to resolve this question, a mesh mergence algorithm based on zippering method is presented. In this algorithm, first, meshes are part-merged easily using zippering; second, the triangles in pontes expand and degenerate to stitch the gap between split triangles families, thus holes inside mesh are padded; at last, the mesh is optimized to delete the redundant triangles. Through these steps, one result mesh which can express the whole topology of the multi-view point cloud is obtained.
引用
收藏
页码:655 / +
页数:2
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