Current State of Serious Games in Dentistry: A Scoping Review

被引:14
作者
Zaror, Carlos [1 ,2 ]
Marino, Rodrigo [3 ]
Atala-Acevedo, Claudia [1 ,3 ]
机构
[1] Univ La Frontera, Fac Dent, Dept Pediat Dent & Orthodont, Temuco, Chile
[2] Univ La Frontera, Fac Dent, Ctr Res Epidemiol Econ & Oral Publ Hlth CIEESPO, Temuco, Chile
[3] Univ Melbourne, Melbourne Dent Sch, Melbourne, Vic 3010, Australia
关键词
Oral Health; Serious games; Scoping review; ORAL-HEALTH EDUCATION; CARIES-RISK CHILDREN; PREPARATORY INFORMATION; MEDICAL-EDUCATION; VIDEO GAMES; ENGAGEMENT; FAMILIES; SKILLS;
D O I
10.1089/g4h.2020.0042
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: Over the past decade, serious games (SGs) have played a growing role in medical education and health promotion; however, little is known about their use in the field of oral health. This study provides a comprehensive synthesis about SGs developed for training oral health professionals or for health promotion in oral health. Material and Methods: A systematic search was conducted. The following electronic databases were reviewed: MEDLINE (1966 to September 2019), Embase (1980 to September 2019), and Cochrane Central Register of Controlled Trials (CENTRAL), LILACS and Scopus from inception to September 2019. Two reviewers independently screened and assessed the study's quality and extracted data. The Sardi and collaborators' tool was used to assess the quality of the evidence presented. Results: A total of 19 studies (25 articles) were selected. Games were divided into two categories: for specific educational purposes and for oral health promotion. Most studies involved oral health professions' students (n = 9) or school/preschool children (n = 9). Two studies included preschool children and parents. Interactive SGs were as effective as traditional noninteractive methods in improving oral health outcomes. Nonetheless, participants' feedback reflected a higher level of satisfaction in learning through games. The quality of the studies was limited due to the lack of a proper technical description of the games and the absence of discussion of the limitations and challenges of the games. Conclusion: The use of SGs in oral health is limited, and little valid empirical evidence is available to confirm their effectiveness. Further studies are required for using more rigorous designs, evaluation, and follow-ups.
引用
收藏
页码:95 / 108
页数:14
相关论文
共 70 条
[1]   Can oral health education be delivered to high-caries-risk children and their parents using a computer game? - A randomised controlled trial [J].
Aljafari, Ahmad ;
Gallagher, Jennifer Elizabeth ;
Hosey, Marie Therese .
INTERNATIONAL JOURNAL OF PAEDIATRIC DENTISTRY, 2017, 27 (06) :476-485
[2]   An oral health education video game for high caries risk children: study protocol for a randomized controlled trial [J].
Aljafari, Ahmad ;
Rice, Colm ;
Gallagher, Jennifer Elizabeth ;
Hosey, Marie Therese .
TRIALS, 2015, 16
[3]  
Amer RS, 2011, J DENT EDUC, V75, P823
[4]   Using Electronic Tools and Resources to Meet the Challenges of Anatomy Education in Sub-Saharan Africa [J].
Balogun, Wasiu Gbolahan .
ANATOMICAL SCIENCES EDUCATION, 2019, 12 (01) :97-104
[5]   Playing for real - Video games and stories for health-related behavior change [J].
Baranowski, Tom ;
Buday, Richard ;
Thompson, Debbe I. ;
Baranowski, Janice .
AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2008, 34 (01) :74-82
[6]  
Bergeron Bryan., 2006, Developing serious games
[7]   Serious Game - good biosafety practice in dentistry [J].
Bezerra Feitosa, Maria Lucia ;
Pereira Rendeiro, Marcia Maria ;
Figueiredo de Oliveira, Ana Emilia .
VIGILANCIA SANITARIA EM DEBATE-SOCIEDADE CIENCIA & TECNOLOGIA, 2018, 6 (04) :71-78
[8]   Educational Game as an Aid to Good Practices in Dentistry [J].
Bezerra Feitosa, Maria Lucia ;
Pereira Rendeiro, Marcia Maria ;
Figueiredo de Oliveira, Ana Emilia .
MEDINFO 2019: HEALTH AND WELLBEING E-NETWORKS FOR ALL, 2019, 264 :1962-1963
[9]  
Bilsl A., 2018, EXPLORATORY STUDY US
[10]   Exploring Elements of Fun to Motivate Youth to Do Cognitive Bias Modification [J].
Boendermaker, Wouter J. ;
Boffo, Marilisa ;
Wiers, Reinout W. .
GAMES FOR HEALTH JOURNAL, 2015, 4 (06) :434-443