Comparison of Visualization Tools for Matches Analysis of a MOBA Game

被引:11
作者
Afonso, Ana Paula [1 ]
Carmo, Maria Beatriz [2 ]
Moucho, Tiago [1 ]
机构
[1] Univ Lisbon, LASIGE, Fac Ciencias, Lisbon, Portugal
[2] Univ Lisbon, BioISI, Fac Ciencias, Lisbon, Portugal
来源
2019 23RD INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV): BIOMEDICAL VISUALIZATION AND GEOMETRIC MODELLING & IMAGING | 2019年
关键词
spatio-temporal visualization; trajectory analysis; animated maps; user study; MOBA games; ANIMATION;
D O I
10.1109/IV.2019.00029
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The phenomenon of eSports has been increasing over the years, including the interest in online video games, by players, coaches and analysts. One of the most popular genres of these games is the Multiplayer Online Battle Arena (MOBA) and games like League of Legend (LoL) have increased its player base and event viewership. Similarly to other sports, players and coaches analyze the games and all the games events, such as players' movements and spatial, temporal events in which they participate, to understand how they play and to define new strategies to help them progress. This paper presents the VisuaLeague II tool that helps players and coaches to analyze LoL game data using animated maps and other visualizations; and presents a comparative study between VisuaLeague II and other two tools (LoL replay system and OP.GG) to understand if the proposed visualization techniques are adequate for analyzing player's performance. The results suggest that players are capable of visualizing game-related data through the use of animated maps, to solve common analytic tasks and the comparison suggests that participants prefer to visualize spatio-temporal data dynamically, i.e., using animated maps or the replay system.
引用
收藏
页码:118 / 126
页数:9
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