Kinect in Education: A Proposal for Children with Autism

被引:44
作者
Boutsika, Evgenia [1 ]
机构
[1] Univ Piraeus, Dept Digital Syst, Piraeus, Greece
来源
5TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, DSAI 2013 | 2014年 / 27卷
关键词
Kinect; Education; Children with autism; Mnemonic Techniques;
D O I
10.1016/j.procs.2014.02.015
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
For years, the games, except their entertaining aspect, have acquired an educational character. In recent decades, games have evolved and we were led up to the electronic games, and thus to Kinect. Already, many institutions worldwide use the Kinect to the learning process. So, through this article we take a step further and we suggest the use of Kinect as a learning auxiliary tool for children with autism. Specifically, we recommend the use of the game "Kinect Adventures" following the norms of the learning model "Mnemonic Techniques" for best results. (C) 2013 The Authors. Published by Elsevier B.V.
引用
收藏
页码:123 / 129
页数:7
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