Design of an app based on gamification and storytelling as a tool for biology courses

被引:23
作者
Ibarra-Herrera, Celeste C. [1 ]
Carrizosa, Alejandro [2 ]
Yunes-Rojas, Julian A. [1 ]
Mata-Gomez, Marco A. [1 ]
机构
[1] Tecnol Monterrey, Sch Engn & Sci, Ave Atlixcayotl 5718, Puebla 72453, Pue, Mexico
[2] Tecnol Monterrey, Sch Humanities & Educ, Ave Atlixcayotl 5718, Puebla 72453, Pue, Mexico
来源
INTERNATIONAL JOURNAL OF INTERACTIVE DESIGN AND MANUFACTURING - IJIDEM | 2019年 / 13卷 / 04期
关键词
App; Biology; Educational innovation; Engineers; Gamification; Storytelling; Tec21;
D O I
10.1007/s12008-019-00600-8
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Engineering students often have little motivation for biology topics, thus tools that promote their interest and motivation are needed to improve the teaching-learning process in this area. The tools also should aid in the development of student competencies, a key objective of the new educational model of Tecnologico de Monterrey, the Tec21 model. In this context, an interactive approach involving app with elements of gamification and storytelling has been designed and tested in our project. Results showed that the students felt motivated after using the app (p value < 0.05). The element of gamification showed to be attractive to the students, but the tool of storytelling did not result that attractive (p value < 0.05 and p value > 0.05, respectively). Interestingly, students would recommend the use of this app to other students and professors (p value < 0.05). Additionally, most of the students approved the test involving the fundamentals of the central dogma of biology-a series of processes that cells use when replicating and when fabricating proteins, and a substantial majority of students felt that videos related to this topic are helpful. Thus, this app, Bio3D, can be considered in its first-version level as satisfactory in its measures of increasing student motivation and improving the teaching-learning process regarding the central dogma of biology. Further work will entail the upgrade of this app to include augmented reality in order to generate a full technological platform supporting efforts to increase the interaction and participation of the students and the professor in the course, thus enhancing the teaching-learning process.
引用
收藏
页码:1271 / 1282
页数:12
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