Game Based Learning for math learning: iFractions case study

被引:1
|
作者
Ibarra, Manuel J. [1 ]
Jimenez, Wilber [1 ]
Soto, Carolina [2 ]
Chavez, Eduardo [2 ]
Chicclla, Edison [2 ]
Sprock, Antonio Silva [3 ]
Brandao, Leonidas de Oliveira [4 ]
机构
[1] Natl Univ Micaela Bastidas Apurimac, Abancay, Peru
[2] Technol Univ Andes, Abancay, Peru
[3] Cent Univ Venezuela, Caracas, Venezuela
[4] Univ Sao Paulo, Sao Paulo, Brazil
来源
2019 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV) | 2019年
关键词
serious game; fractions; learning; math learning; games;
D O I
10.1109/ICVRV47840.2019.00050
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes iFractions, a free Game Based Learning tool to teach fractions, its didactical motivation, and its two first tests with users, prospective math teacher, and children. It was designed for children from 6 to 10 years old and it was developed in HTML5, JavaScript, Mysql, and phaser.io framework. It was developed considering the six facets framework to serious game. iFractions was first evaluated by 29 math prospective teachers; all of them enrolled in a non-mandatory undergraduate discipline of the Institute of Mathematics and Statistics of the University of Sao Paulo (Brazil). For the purpose of the study, 25 videos recorded were analyzed; they have a total duration of 211.76 minutes. On average, they have 8.47 minutes of duration, 17.51 minutes of the maximum duration, and the shortest video last for 1.21 minutes. In conclusion, it has been observed that 76% of users were able to complete three activities without problems. 24% of them completed only one or two activities. After this, the software received some improvement and a group of children tested it.
引用
收藏
页码:208 / 211
页数:4
相关论文
共 50 条
  • [21] A Study on Serious Game-Based Learning Method for Epiduroscopy: Game Experience Evaluation
    Jang, Seong-wook
    Ko, Junho
    Kim, Yoon Sang
    INTERNATIONAL JOURNAL OF EARLY CHILDHOOD SPECIAL EDUCATION, 2022, 14 (02) : 5046 - 5052
  • [22] Project-Based Learning Methodology as a Promoter of Learning Math Concepts: A Scoping Review
    Cruz, Sara
    Viseu, Floriano
    Lencastre, Jose Alberto
    FRONTIERS IN EDUCATION, 2022, 7
  • [23] Learning Outcome Enhancement via Serious Game: Implementing Game-Based Learning Framework in Blended Learning Environment
    Jing, Tee Wee
    Yue, Wong Seng
    Murugesan, R. K.
    2015 5TH INTERNATIONAL CONFERENCE ON IT CONVERGENCE AND SECURITY (ICITCS), 2015,
  • [24] Productive Failure in Learning Math
    Kapur, Manu
    COGNITIVE SCIENCE, 2014, 38 (05) : 1008 - 1022
  • [25] Digital Learning Game Praxis
    Wilkinson, Phillip
    PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2, 2014, : 757 - 764
  • [26] Combining personalisation and adaptation in game-based learning systems
    Spring, Franziska
    Ito, Tsuyoshi
    PROCEEDINGS OF THE SIXTH IASTED INTERNATIONAL CONFERENCE ON WEB-BASED EDUCATION, 2007, : 159 - +
  • [27] Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed?
    Peddycord-Liu, Zhongxiu
    Harred, Rachel
    Karamarkovich, Sarah
    Barnes, Tiffany
    Lynch, Collin
    Rutherford, Teomara
    ARTIFICIAL INTELLIGENCE IN EDUCATION, PART I, 2018, 10947 : 436 - 449
  • [28] Balancing Fun and Learning through a User Interface: A Case Study of Wii Game
    Kim, Si Jung
    Lee, Kichol
    Park, Yeonjeong
    KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, 2019, 13 (07): : 3638 - 3653
  • [29] Effects of the Construction of an Educational Mathematics Game on Students' Attitudes and Learning: Case Study
    Nunes, Paula Sofia
    Soares, Armando A.
    Catarino, Paula
    REICE-REVISTA IBEROAMERICANA SOBRE CALIDAD EFICACIA Y CAMBIO EN EDUCACION, 2018, 16 (04): : 5 - 21
  • [30] Assessing implicit computational thinking in game-based learning: A logical puzzle game study
    Liu, Tongxi
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2024, 55 (05) : 2357 - 2382