共 50 条
- [12] The effect of a competing-based serious game on students' learning and academic engagement in a writing course (Case study: Neuroland serious game) 2023 10TH INTERNATIONAL AND THE 16TH NATIONAL CONFERENCE ON E-LEARNING AND E-TEACHING, ICELET, 2023,
- [13] MATH EXPLORE: A HIGH-FIDELITY GAME PROTOTYPE FOR LEARNING MATHEMATICS EDULEARN14: 6TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2014, : 1107 - 1107
- [14] Online Game-based Programming Learning for High School Students - a Case Study FRONTIERS IN EDUCATION CONFERENCE (FIE), 2015, 2015, : 687 - 694
- [16] Flip Math: A serious game as an aid in teaching-learning Basic Mathematics REVISTA BRASILEIRA DE COMPUTACAO APLICADA, 2018, 10 (02): : 91 - 100
- [17] Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning EDUCATIONAL TECHNOLOGY & SOCIETY, 2012, 15 (02): : 317 - 327
- [18] Serious Sports: Game-Based Learning in Sports 2012 15TH INTERNATIONAL CONFERENCE ON INTERACTIVE COLLABORATIVE LEARNING (ICL), 2012,
- [20] Digital Game-based Learning and Learning Analytics in Mathematics PEGEM EGITIM VE OGRETIM DERGISI, 2023, 13 (01): : 168 - 176