From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality

被引:74
作者
Lincoln, Peter [1 ]
Blate, Alex [1 ]
Singh, Montek [1 ]
Whitted, Turner [1 ,2 ]
State, Andrei [1 ,3 ]
Lastra, Anselmo [1 ]
Fuchs, Henry [1 ]
机构
[1] Univ N Carolina, Chapel Hill, NC USA
[2] NVIDIA, Durham, NC USA
[3] InnerOpt Technol Inc, Hillsborough, NC USA
基金
新加坡国家研究基金会; 美国国家科学基金会;
关键词
Augmented reality; latency; display modulation;
D O I
10.1109/TVCG.2016.2518038
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We describe an augmented reality, optical see-through display based on a DMD chip with an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering 2-D offsets and just-in-time tracking updates with a novel modulation technique for turning binary pixels into perceived gray scale. These processing elements, implemented in an FPGA, are physically mounted along with the optical display elements in a head tracked rig through which users view synthetic imagery superimposed on their real environment. The combination of mechanical tracking at near-zero latency with reconfigurable display processing has given us a measured average of 80 us of end-to-end latency (from head motion to change in photons from the display) and also a versatile test platform for extremely-low-latency display systems. We have used it to examine the trade-offs between image quality and cost (i.e. power and logical complexity) and have found that quality can be maintained with a fairly simple display modulation scheme.
引用
收藏
页码:1367 / 1376
页数:10
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