Everyday sadism predicts violent video game preferences

被引:69
作者
Greitemeyer, Tobias [1 ]
机构
[1] Univ Innsbruck, Inst Psychol, A-6020 Innsbruck, Austria
关键词
Video games; Sadism; Dark Triad; Aggression; DARK TRIAD; AGGRESSIVE THOUGHTS; BEHAVIOR; PERSONALITY; SCHADENFREUDE; MEDIA; MODEL;
D O I
10.1016/j.paid.2014.10.049
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Playing violent video games has become an integral part of the lives of many people, although some people more than others may be predisposed to enjoy violent video games. Two cross-sectional studies examined the extent to which everyday sadism predicts the amount of violent video game play. Past research has shown that everyday sadists obtain pleasure from cruel behaviors. Hence, I reasoned that everyday sadists are drawn to violent video games because killing game characters might be an opportunity to satisfy their need for cruelty. In fact, results revealed a positive link between everyday sadism and the amount of violent video game exposure. Moreover, this relation statistically held when controlling for the impact of trait aggression, the Big 5, narcissism, Machiavellianism, and psychopathy. (c) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:19 / 23
页数:5
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