Design Processes in Game Jams: Studies of Rapid Design Processes

被引:5
作者
Olesen, Jeanette Falk [1 ]
机构
[1] Aarhus Univ, Dept Digital Design & Informat Studies, Sch Commun & Culture, Aarhus, Denmark
来源
EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS) | 2017年
关键词
Game jam; design process; hackathon; research through design; game creation events;
D O I
10.1145/3130859.3133226
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
With the rise of game jams, game creation has been opened up to a diverse community of game developers, be they professionals or hobbyists. However, despite game jams' increasing importance for aspiring game developers, and their utilization in education and professional game development, game jams as a design process are not thoroughly researched, empirically or theoretically. I draw on interaction design and game design theory to study how design processes in game jams unfold; for example, how the format impacts the creative process, how participants cope with the specific challenges and opportunities in this process, and how they qualify design choices under the pressure of a game jam setting. In presenting my research and future plans for my PhD project, I discuss how game jams can be studied from a researchthrough-design approach to develop knowledge on how people work creatively in game jams.
引用
收藏
页码:723 / 726
页数:4
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