The Design and Evaluation of a Gamification Teaching Activity using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning

被引:7
作者
Wu, Chang-Hsin [1 ]
Chen, Chia-Chi [1 ]
Wang, Shu-Ming [2 ]
Hou, Huei-Tse [3 ]
机构
[1] Taoyuan Municipal Daxi Senior High Sch, Taoyuan, Taiwan
[2] Chinese Culture Univ, Taipei, Taiwan
[3] Natl Taiwan Univ Sci & Technol, Taipei, Taiwan
来源
2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018) | 2018年
关键词
Gamification; chemistry instruction; board game; flow;
D O I
10.1109/IIAI-AAI.2018.00190
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learning chemistry can be challenging because it involves a lot of abstract and complex concepts. To improve students' learning performance and motivation, this study designs a gamification teaching activity using board game and QR code scanning. This activity applies the Gamification Teaching Model using Card-game, Slides and Learning Sheets (CSLS Gamification Model) for organic chemistry learning. A quasi-experimental design with 151 participants was conducted to evaluate the effectiveness of the activity. The results suggested that the teaching activity using CSLS model could be more helpful in promoting students' understanding of organic chemical structure and functional groups compared to traditional lecture-based teaching model. Furthermore, students generally evaluated the gamification teaching activity as positive and had positive experiences in terms of flow antecedents and experiences. In conclusion, the gamification teaching activity could be effective to promote students' learning performance and motivation. Future research is encouraged to apply the CSLS gamification model to different learning subjects.
引用
收藏
页码:938 / 939
页数:2
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