Increasing Walking in VR using Redirected Teleportation

被引:38
作者
Liu, James [1 ]
Parekh, Hirav [1 ]
Al Zayer, Majed [1 ]
Folmer, Eelke [1 ]
机构
[1] Univ Nevada, UNVRlab, Comp Sci, Reno, NV 89557 USA
来源
UIST 2018: PROCEEDINGS OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY | 2018年
关键词
Virtual reality; locomotion; teleportation; positional tracking; VIRTUAL ENVIRONMENTS; TRAVEL;
D O I
10.1145/3242587.3242601
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Teleportation is a popular locomotion technique that lets users safely navigate beyond the confines of available positional tracking space without inducing VR sickness. Because available walking space is limited and teleportation is faster than walking, a risk with using teleportation is that users might end up abandoning walking input and only relying on teleportation, which is considered detrimental to presence. We present redirected teleportation; an improved version of teleportation that uses iterative non-obtrusive reorientation and repositioning using a portal to redirect the user back to the center of the tracking space, where available walking space is larger. A user study compares the effectiveness, accuracy, and usability of redirected teleportation with regular teleportation using a navigation task in three different environments. Results show that redirected teleportation allows for a better utilization of available tracking space than regular teleportation, as it requires significantly fewer teleportations, while users walk more and use a larger portion of the available tracking space.
引用
收藏
页码:521 / 529
页数:9
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