From Implicit Preferences to Ratings: Video Games Recommendation based on Collaborative Filtering

被引:2
作者
Bunga, Rosaria [1 ]
Batista, Fernando [1 ,2 ]
Ribeiro, Ricardo [1 ,2 ]
机构
[1] ISCTE Inst Univ Lisboa, Av Forcas Armadas, Lisbon, Portugal
[2] INESC ID Lisboa, Lisbon, Portugal
来源
PROCEEDINGS OF THE 13TH INTERNATIONAL JOINT CONFERENCE ON KNOWLEDGE DISCOVERY, KNOWLEDGE ENGINEERING AND KNOWLEDGE MANAGEMENT (KDIR), VOL 1: | 2021年
关键词
Recommendation System; Collaborative Filtering; Implicit Feedback;
D O I
10.5220/0010655900003064
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This work studies and compares the performance of collaborative filtering algorithms, with the intent of proposing a videogame-oriented recommendation system. This system uses information from the video game platform Steam, which contains information about the game usage, corresponding to the implicit feedback that was later transformed into explicit feedback. These algorithms were implemented using the Surprise library, that allows to create and evaluate recommender systems that deal with explicit data. The algorithms are evaluated and compared with each other using metrics such as RSME, MAE, Precision@k, Recall@k and F1@k. We have concluded that computationally low demanding approaches can still obtain suitable results.
引用
收藏
页码:209 / 216
页数:8
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